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Mojizu
Moji War guide

How Moji War works.

Two Mojis. One vote. A tier that moves with every win. Here's every mechanic, every rule, every reward — broken down so you know exactly what's happening when you click a button.

The arena

Moji War is head-to-head voting.

Two Mojis line up. The audience picks a winner. Ranks adjust. The next pair steps up. Repeat forever. That's the entire loop — chess meets boxing meets pop culture. Simple mechanic, endless theater.

Match
Random pair
Vote
You pick a winner
Rank shifts
Winner climbs
Next battle
Refreshed live
Step 1 — Getting in

You earn your way into the arena.

/war doesn't pull from every Moji ever submitted. Only Hot Mojis battle — the ones the community has already rated into the arena. Fresh uploads sit in /fresh until enough people rate them well.

Fresh
Accumulates ratings
Graduation gate
10+ ratings
5.5+ smoothed score
Hot
Battle-eligible
Every Fresh Moji walks through this gate before it ever battles.
Fresh = proving ground

Every new Moji lands here. Gets rated 0-10 by the community on /fresh. The creator can't rate their own.

Hot = battle-eligible

Graduate by hitting 10+ ratings with a 5.5+ smoothed score, OR landing top-25% of Fresh, OR catching a viral 50-ratings-in-7-days moment.

Why the gate?

Battles should mean something. A Moji that nobody's seen shouldn't get the same arena slot as one the community has already endorsed.

Step 2 — Battles

How matchups get picked.

Every /war page load serves one live matchup. It's not purely random — there's smart matchmaking underneath so you see variety instead of the same Moji 20 times.

Weighted randomness

60% fresh-vs-fresh pairs, 25% fresh-vs-hot (upsets), 15% hot-vs-hot (headliners). The mix keeps the arena surprising.

Variety weighting

Within each bucket, pairs featuring Mojis you've seen less often get picked first. Stops hero-Moji fatigue in small pools.

Safety filters

Never your own Mojis. Never Mojis locked in an active Super Match battle. Never pairs you've already voted on — the pool gets smaller as you play.

Step 3 — Voting

One shot per matchup. Locked forever.

Live vote
Sir Hugs-A-Lot
Sir Hugs-A-Lot
Challenger
58%
VS
Johnny Tatts
Johnny Tatts
Challenger
42%
Your vote locks permanently · Winner climbs a tier · Loser drops
One vote, permanent

Once you pick a side, the matchup disappears from your /war queue. You can still view it in the Voted tab — just can't change the vote.

Instant feedback

Counts bump, percentages shift, MojiRank previews show '+X / -X' so you can see what's at stake before the window closes.

No brigading

Can't vote twice. Can't vote on pairs featuring your own Moji. The API rejects bots + off-origin calls. Every vote is one human, one choice.

Step 4 — Tiers

Every win moves the needle.

Under the hood it's MojiRank — the same math chess uses. Higher-ranked Mojis earn less from beating low-ranked ones, and lose more when they get upset. Mojizu wraps that number in a legible tier system:

🌱
Rookie0–1199

Brand new, still calibrating

1
🔥
Challenger1200–1349

Holding their own

2
Contender1350–1499

Clearly above average

3
🏅
Elite1500–1649

Battle-tested top tier

4
👑
Champion1650+

Cream of the crop

5
🏆
LegendSuper Match winner

Permanent crown, never fades

6
Tiers not numbers

Instead of showing '1247' on a fighter card, we show '🔥 Challenger.' Same signal, actually meaningful.

Legend is permanent

Win a Super Match final → Legend badge forever. Doesn't fade even if MojiRank drops. Earned once, kept for life.

Ties

If votes tie, Power Stats decide.

A tied vote count in a bracket battle is rare but it happens. Instead of a coin flip, the tie goes to the Moji with the higher combined Power Stats. Same signal you see in the Stats Matchup panel during voting — stronger Moji wins.

Tie-break cascade
1Vote count

Whichever side got more votes wins. That's the primary signal.

2Power Stats sum

If tied — Power + Speed + Intellect + Chaos + Charm + Mystic. Higher total wins.

3MojiRank

If Power Stats are also tied — higher current MojiRank wins. Vanishingly rare third-level fallback.

Step 5 — Super Match

The weekly tournament.

Every week, the top 14 Hot Mojis by rank plus 2 rising Fresh "Rookie" seeds get drafted into a 16-Moji bracket. Four rounds, one champion. Real prizes.

R1
25
QF
75
SF
200
Final
1,000
4 rounds · 1,900 $MC total prize pool · Weekly crown
Weekly cadence

Starts Friday, wraps the following Friday. One bracket per week, rolls continuously.

Rookie shots

Seeds 15 + 16 are the fastest-rising Fresh Mojis. They draw the top 2 Hot seeds in round 1 — classic David-vs-Goliath.

Winner → Legend

The final winner takes home 1,000 $MC AND the permanent Legend badge. The top tier.

Step 6 — Rewards

What you actually earn.

For the voter
  • Small $MC payout when your vote matches the winning side
  • XP for participating (drives leveling)
  • Influence on the weekly Super Match champion
  • Shapes who gets crowned Legend
For the creator
  • Bracket round win: 25–1,000 $MC depending on round
  • 3× normal XP on bracket wins
  • Tier climbs visible on the Moji card everywhere
  • Super Match final win → permanent Legend badge
  • Weekly prize pool: 1,900 $MC total
Navigating /war

The Active Battles strip.

At the top of /war, a scrolling strip shows all matchups available to you. Three tabs:

Still to vote

Fresh matchups you haven't weighed in on. Sorted so pairs featuring the least-seen Mojis surface first.

Voted

Everything you've already weighed in on. Faceoff opens pre-locked with your original vote. Browse your history.

All

Unvoted first, then voted — one scroll sees the whole landscape. Good when the unvoted queue is empty.

Each card is tappable — jump straight into that matchup instead of rolling the random picker.

Exhibition Match

Hand-curated battles with prize pools.

Most battles on Mojiwar are auto-generated by the matchup engine — that's the Mojiwar Live tab. Exhibition Matchesare different. They're hand-curated by the Mojizu team: special showdowns, theme nights, return-of-a-legend moments, or just two artists we wanted to put face-to-face.

Gold border, hand-picked

You'll spot them by the gold border and "EXHIBITION" badge on the Exhibition Match tab. Scheduled by the team, not the algorithm.

Prize pools in $MC

Exhibition Matches often carry a 🏆 prize pool. Prizes go to the winning creator, voters who picked correctly, or both — depending on how the battle is configured.

Same voting rules

One vote per fighter, locked once the timer ends. Your vote matters as much here as in any regular battle — and if there's a prize pool, picking the winner pays out.

Watch the tab

Exhibition Matches are announced and run on their own schedule. Check the Exhibition Match tab on /war to see what's live or coming up.

Prize distribution modes

Pools can pay out 100% to the winning creator, split among winning voters, go 50/50 between creator and voters, or give a flat per-vote bonus to everyone who participated.

Your turn

Enter the arena.

Vote one matchup. See how it feels. Then see another. And another. Next week's champion is being crowned right now.