How Moji War works.
Two Mojis. One vote. A tier that moves with every win. Here's every mechanic, every rule, every reward — broken down so you know exactly what's happening when you click a button.
Moji War is head-to-head voting.
Two Mojis line up. The audience picks a winner. Ranks adjust. The next pair steps up. Repeat forever. That's the entire loop — chess meets boxing meets pop culture. Simple mechanic, endless theater.
You earn your way into the arena.
/war doesn't pull from every Moji ever submitted. Only Hot Mojis battle — the ones the community has already rated into the arena. Fresh uploads sit in /fresh until enough people rate them well.
5.5+ smoothed score
Every new Moji lands here. Gets rated 0-10 by the community on /fresh. The creator can't rate their own.
Graduate by hitting 10+ ratings with a 5.5+ smoothed score, OR landing top-25% of Fresh, OR catching a viral 50-ratings-in-7-days moment.
Battles should mean something. A Moji that nobody's seen shouldn't get the same arena slot as one the community has already endorsed.
How matchups get picked.
Every /war page load serves one live matchup. It's not purely random — there's smart matchmaking underneath so you see variety instead of the same Moji 20 times.
Weighted randomness
60% fresh-vs-fresh pairs, 25% fresh-vs-hot (upsets), 15% hot-vs-hot (headliners). The mix keeps the arena surprising.
Variety weighting
Within each bucket, pairs featuring Mojis you've seen less often get picked first. Stops hero-Moji fatigue in small pools.
Safety filters
Never your own Mojis. Never Mojis locked in an active Super Match battle. Never pairs you've already voted on — the pool gets smaller as you play.
One shot per matchup. Locked forever.


Once you pick a side, the matchup disappears from your /war queue. You can still view it in the Voted tab — just can't change the vote.
Counts bump, percentages shift, MojiRank previews show '+X / -X' so you can see what's at stake before the window closes.
Can't vote twice. Can't vote on pairs featuring your own Moji. The API rejects bots + off-origin calls. Every vote is one human, one choice.
Every win moves the needle.
Under the hood it's MojiRank — the same math chess uses. Higher-ranked Mojis earn less from beating low-ranked ones, and lose more when they get upset. Mojizu wraps that number in a legible tier system:
Brand new, still calibrating
Holding their own
Clearly above average
Battle-tested top tier
Cream of the crop
Permanent crown, never fades
Instead of showing '1247' on a fighter card, we show '🔥 Challenger.' Same signal, actually meaningful.
Win a Super Match final → Legend badge forever. Doesn't fade even if MojiRank drops. Earned once, kept for life.
If votes tie, Power Stats decide.
A tied vote count in a bracket battle is rare but it happens. Instead of a coin flip, the tie goes to the Moji with the higher combined Power Stats. Same signal you see in the Stats Matchup panel during voting — stronger Moji wins.
Whichever side got more votes wins. That's the primary signal.
If tied — Power + Speed + Intellect + Chaos + Charm + Mystic. Higher total wins.
If Power Stats are also tied — higher current MojiRank wins. Vanishingly rare third-level fallback.
The weekly tournament.
Every week, the top 14 Hot Mojis by rank plus 2 rising Fresh "Rookie" seeds get drafted into a 16-Moji bracket. Four rounds, one champion. Real prizes.
Starts Friday, wraps the following Friday. One bracket per week, rolls continuously.
Seeds 15 + 16 are the fastest-rising Fresh Mojis. They draw the top 2 Hot seeds in round 1 — classic David-vs-Goliath.
The final winner takes home 1,000 $MC AND the permanent Legend badge. The top tier.
What you actually earn.
- Small $MC payout when your vote matches the winning side
- XP for participating (drives leveling)
- Influence on the weekly Super Match champion
- Shapes who gets crowned Legend
- Bracket round win: 25–1,000 $MC depending on round
- 3× normal XP on bracket wins
- Tier climbs visible on the Moji card everywhere
- Super Match final win → permanent Legend badge
- Weekly prize pool: 1,900 $MC total
The Active Battles strip.
At the top of /war, a scrolling strip shows all matchups available to you. Three tabs:
Fresh matchups you haven't weighed in on. Sorted so pairs featuring the least-seen Mojis surface first.
Everything you've already weighed in on. Faceoff opens pre-locked with your original vote. Browse your history.
Unvoted first, then voted — one scroll sees the whole landscape. Good when the unvoted queue is empty.
Each card is tappable — jump straight into that matchup instead of rolling the random picker.
Hand-curated battles with prize pools.
Most battles on Mojiwar are auto-generated by the matchup engine — that's the Mojiwar Live tab. Exhibition Matchesare different. They're hand-curated by the Mojizu team: special showdowns, theme nights, return-of-a-legend moments, or just two artists we wanted to put face-to-face.
Gold border, hand-picked
You'll spot them by the gold border and "EXHIBITION" badge on the Exhibition Match tab. Scheduled by the team, not the algorithm.
Prize pools in $MC
Exhibition Matches often carry a 🏆 prize pool. Prizes go to the winning creator, voters who picked correctly, or both — depending on how the battle is configured.
Same voting rules
One vote per fighter, locked once the timer ends. Your vote matters as much here as in any regular battle — and if there's a prize pool, picking the winner pays out.
Exhibition Matches are announced and run on their own schedule. Check the Exhibition Match tab on /war to see what's live or coming up.
Pools can pay out 100% to the winning creator, split among winning voters, go 50/50 between creator and voters, or give a flat per-vote bonus to everyone who participated.
Enter the arena.
Vote one matchup. See how it feels. Then see another. And another. Next week's champion is being crowned right now.



